The sim uses code and applications created by other people. It would not exist without their work. I would like to give a huge thank you to all the following people and companies.
The whole thing uses tweens by TweenMax.
TweenMax AS3 - http://www.greensock.com/tweenmax/
The web site uses swfobject 2 for displaying the swf files within the HTML pages.
swfobject 2 - http://code.google.com/p/swfobject/
The DHD uses the fscommand Proxy to load external batch files when an address is dialed.
fscommand Proxy by Northcode Inc - http://www.northcode.com/blog.php/2007/08/07/Conquering-FSCommand-EXEC-Part-1-Proxy
I based the ColorHelper class on senoculars blendRGB. It's literally a direct copy and paste with a few tweaks to make it fit within the SGACS framework. All the logic is his.
Based on blendRGB by senocular - http://proto.layer51.com/d.aspx?f=601
senocular - http://senocular.com
The Pseudo 3D Rotating used for the main cube interface is based on Eric Lins demo mashed with a bit of senoculars tutorial.
Eric Lins demo - http://www.geocities.com/~dr_ericlin/flash/indexgeo.html
senoculars Tutorial - http://www.kirupa.com/developer/actionscript/rotation_center.htm
Andrea Giammarchi - www.3site.it
The DHD uses ActionScript 3 wav loading class WAVPlayerProject by Denis Kolyako to play wav files. This is what lets you have a perfect looping gate shield sound without the tiny pause that the mp3 format forces.
WAVPlayerProject - http://etcs.ru/pre/WAVPlayer/srcview/
I got a bit stuck when making the outgoing gate screen symble ring until I read VẬT LÝs tutorial.
Draw an Arc with ActionScript - http://vatly.spaces.live.com/blog/cns!CF0D28EBCDAEBC3D!2226.entry
The Frames Per Second reader in the SGACS interface was based on getFps by Madokan:
Madokans getFPS - http://proto.layer51.com/d.aspx?f=558
I used InstantStorm to create the wormhole screensaver.
InstantStorm - http://www.instantstorm.com